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Showing posts with label 7drl2012. Show all posts
Showing posts with label 7drl2012. Show all posts

Tuesday, March 20, 2012

Post-Competition Plans

It's only been a few days since the official close of the 2012 7-day Roguelike Competition but there's already been some very positive conversation about Fictional Roguelike.  I'm quite surprised by the reactions from people, but very happy at the same time.  I'd set out to try and breathe life through narrative into what can sometimes be a drab dungeon crawl.



Originally, I wanted to leave this project at the 7DRL and let it exist as the experiment it was.  In light of the comments about the project, I've decided continue the development of it into a more full-fleshed out roguelike. Over the next few days and weeks, I'll be adding a more robust grammar that allows rooms to be more fully realized (and less random). I'd also like to see the narrative stand out a bit more - with true story arcs being randomly written and evolved through gameplay. And, of course, I would ultimately like to see the standard trappings of a roguelike richer and more polished (combat, itemization, exploration, etc).


In the shortest term, I'm hoping to implement:
  • save and load game
  • better room definitions in the grammar
I'll be keeping this blog up-to-date on the development of Fictional Roguelike as frequently as I can. I've also added a download link that will always point to the latest version of the game.

Thanks for the interest!